

The other problem we may face is the input or the output bit-depth incompatibility of the recorded and the recovered files.

This poses the difficulty of recovering the impulses conveniently and with minimal user effort. In many cases during some stage of the impulse capture, we typically have a rather large set of recorded test tones that were run through some device or mic’ed in some room. This enables us to use the sound of high-end reverb units, real-world rooms, halls, cathedrals, synthetic reverbs and other sources, including non-reverb ones, without any hassle and in a uniform way using only a single program or a plug-in module.Īlthough there are many different sources of impulse responses, we also face the difficulties of acquiring these so they can be used seamlessly in any software environment. With convolution, we have an opportunity to capture the sound of anything in the world that can generate a reverb and use these sound impulses freely in any situation imaginable. Recently, sampling (convolution) reverbs have become more and more in demand.
